Ludomusicology:
Approaches to Video Game Music
edited by Michael Kamp, Tim Summers and Mark Sweeney (Music 781.54 Lud)
Can you hum the theme music to
Super Mario Bros from memory? Do you remember the short musical moments in old arcade
games like Pac-Man and Donkey Kong? These simple melodies have proven to be
incredibly memorable, and a wide age range has internalized this music as
deeply as the biggest popular music hits in the modern era. As technology has
advanced, allowing video games to become even more realistic and immersive, the
music for these games has become just as integral to the video game experience,
taking on a cinematic depth.
Now that music for video games has
developed quite a history and methodology, a new branch of musicology has
sprung up to study it, which is called ludomusicology. As this discipline is
still in its infancy, much debate remains about how best to study, categorize,
and otherwise endeavor to understand this musical field. The Polley Music Library
has a few of the early books written on this subject, and a great book for
starting your journey into video game music is Ludomusicology:
Approaches to Video Game Music, edited by Michiel Kamp, Tim
Summers, and Mark Sweeney.
The book is a collection of essays
that explore the world of video game music from different perspectives. Some
chapters address the formal challenges of analyzing the music: there are unique
circumstances presented by video game music in context, such as functional
repetition within gameplay being potentially different than what might be
presented in a recorded soundtrack separate from the game. The kinds of
gameplay triggers that can start, stop, or loop musical cues become part of the
music. Much of video game musical repertoire is modular by design, and another
essay compares these structures to those of the classical avant-garde movements
of the 1950s and 60s. The final essay discusses how classical music has been
incorporated into video game sound design, while perhaps the most interesting
essay looks at pop musician Bjork’s Biophilia album, itself released as a sort of mobile device
game, to analyze how it absorbed influences from video game play toward the
creation of a new kind of experience.
It’s interesting to learn more
about video game music, and it’s also important to note that if you’re a
musician yourself, this is a growing professional field, and perhaps you could
become a video game soundtrack composer yourself! We have a few books in the
Polley Music Library to help you get started on that path, so if you read this
one and you’re excited for more, we can help!
[If
you enjoy this, you may also wish to try Understanding
Video Game Music by Tim Summers, A Composer’s Guide to Game Music by Winifred Phillips, or Unlimited Replays: Video Games and Classical Music by
William Gibbons.]
[ www.ludomusicology.org ]
Recommended
by Scott S.
Polley Music Library
Have you read or listened to
this one? What did you think? Did you find this review helpful?
New reviews appear every month on the Staff
Recommendations page of the BookGuide website. You can visit that
page to see them all, or watch them appear here in the BookGuide Blog
individually over the course of the entire month. Click the tag for the
reviewer's name to see more of this reviewer’s recommendations!
Check out this, and all the other great music resources, at the Polley Music Library,
located on the 2nd floor of the Bennett Martin Public Library at 14th
& "N" St. in downtown Lincoln. You'll find biographies of musicians,
books about music history, instructional books, sheet music, CDs,
music-related magazines, and much more. Also check out Polley Music Library Picks, the Polley Music Library's e-mail newsletter, and follow them on Facebook!