by various authors/editors (all 793.93 Dun)
The very first version of Dungeons & Dragons (D&D) came out in primitive form in 1974. I first started playing Advanced Dungeons & Dragons (AD&D) with a small group of friends in 1981, using what is now known as 1st Edition rules — the first “core rulebooks” were released between 1977 and 1979. My group’s “campaign” world grew in size and complexity, and my group of players played together until around 2003, with new players joining and old players dropping out…until we all eventually drifted away from the game due to time constraints related to families and jobs. But even when we were still actively playing, we had decided not to embrace the 2nd (1989) and 3rd (2000) Editions of the core rule books.
Now, over 20 years later, the
opportunity to lead a new group, comprised mainly of players who are new to the
game, has lately had me refreshing my knowledge of the current rules and
mechanics of how the game is played. Dungeons & Dragons is currently using 5th
Edition rulebooks, and much has changed since the 1st Edition
version of the game I played back in the 1980s and 1990s. Many of the changes
are aimed at streamlining gameplay and giving players more variety in the
choices of characters they can create.
The three core rule books remain
the same though — the Player’s Handbook gives new (and veteran) players
the basics of what they need to know about creating original characters and how
to play the game; the Dungeon Master’s Guide is designed for the person
who is going to run the game, giving them far more information than the basic
Players need, including more rule explanations, tables and charts, and
suggestions on how to design a game campaign or an entire world. And the Monster Manual is an encyclopedia of all the
creatures (mostly magical or imaginary) that the Players may encounter in their
various adventures, with detailed backgrounds and statistics for how they
behave and how helpful or dangerous they may be. Together, these three hardback
volumes, in the hands of a dedicated DM (Dungeon Master) and a group of regular
game players, are more than enough for an interested group to start their own
game of D&D. But, there have been dozens of additional books put out by
Wizards of the Coast since the 2014 release of the 5th Edition rules,
offering new rules, new magic items, and new world-building backgrounds.
If you’re interested in starting to
play Dungeons & Dragons, you’ll find the three core rule books to
be essential reading. And check with the libraries — various branches offer
opportunity for new and intermediate players to learn how to play the game, or
to join a beginners group for some fun and imagination-challenging adventures.
(If you enjoy this, you may also
wish to watch the movie Dungeons & Dragons: Honor Among Thieves, released in
2023.)
( official Dungeons & Dragons
web site )
Recommended
by Scott C.
Bennett Martin Public Library — Public Service
Have you read or listened to
this one? What did you think? Did you find this review helpful?
New reviews appear every month on the Staff Recommendations page
of the BookGuide website. You can visit that page to see them all, or watch
them appear here in the BookGuide Blog individually over the course of the
entire month. Click the tag for the reviewer's name to see more of this
reviewer’s recommendations!
No comments:
Post a Comment